RIPTIDE NEWS

Ultimate Battle Zombie Update

Well it’s that time again. Time to share some more UBZ visuals…

This week we wanted to show off one more comic panel, and one of our newest fighters….El Taco De La Noche…we don’t know what that means, but somehow it seems a fitting name for a brain thursty bad-ass luchador zombie fighting machine…enjoy!

Riptide team meeting December 13: Mike Montgomery

Every two weeks we have a company meeting to update the team on all things Riptide Games. At the end of each meeting we select one member to present something they’ve found interesting or worthwhile to share with the group.

This week’s presentation was from Mike Montgomery, our Chief Creative Officer. These are the links that he shared with the team, along with a short explanation:

Seeing as the holidays are almost upon us, I wanted to take a look back at 2011, and also a look forward to 2012.

Before we get to that, I wanted to share a few comments and links with you.

First off, I can’t stress enough the importance of an app icon.

“When browsing the App Store, all you really have to guide you is the name of the app and the icon. Based on those two pieces of information you have to decide if the app seems interesting enough to read more about and possibly download. And so many developers still don’t get this.”

Quote by: Unknown…

Icon Design Best practices:

These are some great resources for any mobile game designer and are well worth the read:

http://www.pixelresort.com/blog/iphone-app-icon-design-best-practises/

http://blog.marketnet.com/index.php/2011/01/14/best-practices-for-iphone-app-icon-design/

Mobile Freemium Games: Women Thrifty, Men Binge:

I came across an interesting article this week, discussing the growing iOS and Android app economy. Did you know that freemium games are leading all app revenue models and now account for more than 65% of app revenue?

Check it out:

http://blog.flurry.com/?Tag=Freemium

iPhone Eye Candy:

It’s not often that I come across an iOS app that makes me stop everything and search for the designer who created the artwork. That was definitely the case with these 2 games.

Mad Rush: http://itunes.apple.com/app/mad-rush/id467931443?mt=8

Jelly Defence: http://itunes.apple.com/app/jelly-defense/id436134867?mt=8

New Releases:

What do I think users will be playing this holiday season? These are my top picks:

Kinectimals:

The popular Microsoft Xbox Kinect game comes to iOS. I predict this will be very popular with the kiddies this year.

http://itunes.apple.com/us/app/kinectimals/id482365195?mt=8

Console/PC:

All I want for Christmas is Skylanders….ok, I couldn’t wait and picked it up the other day.

http://www.skylanders.com/

Rebuild:

Rebuilding a city after the zombie apocalypse and manage resources while defending against undead attacks = Awesome!

http://itunes.apple.com/app/rebuild/id478523928?mt=8

Coming Soon on iOS:

This just looks hilarious and is right up my alley.

http://www.sinorwin.com/

iPhone App Review, 2011 Rewind:

As a mobile game company it is important as we look the future, to also take a look back. This is a list of the iTunes 2011 Rewind of the top 10 apps of 2011. These developers are definitely doing something right. I would love to see what’s under their trees this year.

Top 10 Paid iPhone Apps (2011)

  1. Angry Birds
  2. Fruit Ninja
  3. Angry Birds Seasons
  4. Cut the Rope
  5. Tiny Wings
  6. Angry Birds Rio
  7. Words With Friends
  8. Camera+
  9. Doodle Jump
  10. Plants Vs. Zombies

 

Top 10 Free iPhone Apps (2011)

  1. Facebook
  2. Pandora Radio
  3. Words With Friends Free
  4. Angry Birds Free
  5. Skype
  6. Netflix
  7. Angry Birds Rio Free
  8. Groupon
  9. Fruit Ninja Lite
  10. Twitter

 

Top 10 Grossing iPhone Apps (2011)

  1. Tap Zoo
  2. Angry Birds
  3. Zombie Farm
  4. Tap Pet Hotel
  5. Poker by Zynga
  6. Smurfs’ Village
  7. Texas Poker
  8. Haypi kingdom
  9. Infinity Blade
  10. Motion X GPS Drive
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Ultimate battle zombies update

The build for Ultimate Battle Zombies is coming along nicely. We are currently working on polishing the game play and hope that everyone will enjoy this as much as we have been.

Here are a few more promo images that we would like to share. The first is one of our screenshots which should give you a little more insight into what this game is all about.

As for the second image, our Art Director Adam, said that we can’t launch this game without a Luchador Zombie…..we had a hard time disagreeing with him.

 

 

 

 

 

 

 

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Riptide games ottawa office!

Well, the Riptide Games Ottawa office is finally up and running.

We thought we would share a few photos so you can see where all of the creative magic happens…

Ultimate Battle Zombies Update

We’re currently heavy in development on our new title, Ultimate Battle Zombies. We’re putting the finishing touches on this now and hope to submit in the coming weeks.

Here is a preview of the intro motion comic we are currently working on. Battle zombies and motion comics…I love my job!

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Riptide Team Meeting Nov 29, 2011: Sara Bine

Every two weeks we have a company meeting to update the team on all things Riptide Games. At the end of each meeting we select one member to present something they’ve found interesting or worthwhile to share with the group.

This week’s presentation was from Sara Bine, our Web Developer. These are the links that she shared with the team, along with a short explanation:

Sixth Sense, created by Pranav Mistry, is a prototype for a wearable gestural interface which allows its user to interface with a mobile computer via natural hand gestures. The “screen” is projected onto surfaces such as walls, desks, and even human skin, and recognizes hand gestures based on colored markers on the tips of the wearer’s fingers. It can take pictures, check flight information, read emails, make phone calls, and provide live video feed as a supplement to newspaper stories.
http://www.pranavmistry.com/projects/sixthsense/

iCam is a conceptualized DSLR substitute in the form of an iPhone case, created by Italian designer Antonio De Rosa. It snaps on to your iPhone to provide an interchangeable lens system, extra hardware controls, and a front-facing display for self-portraits. Although it doesn’t exist yet, the design is slick and certainly feasible enough to someday become a reality.
http://www.adr-studio.it/site/?page_id=14&album=1&gallery=44

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