Monthly Archives: November 2009

Gravity Sling is Out!

logo100Gravity Sling is now available in the App Store. We are all very excited to have this released, and can’t wait to hear what you think about it. Leave us a comment here, review it in iTunes, and be sure to tell your friends about it on Facebook and Twitter.

Gravity Sling is a free download, so really there’s no reason not to try it out. If you enjoy the first 15 levels, then you can purchase the next 30 are available for just $.99 from within the app.

It also features OpenFeint integration so you can check how you compare to your friends, and earn achievements while you play.

This game concept was originally developed during the iPhone Game Jam held at the 360iDev conference in September. It is a collaboration between Riptide Games, PyroMonkey Productions, Spatial Reasoning, Crucial Games and NoiseBuffet. All Denver-based iPhone developers.

What are you waiting for? Go get Gravity Sling now!

Here’s the trailer to watch while it’s installing.

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Unity’s Unite Recap

Last week Brian attended Unity’s Unite conference in San Francisco. This event was focused on users of the Unity 3D engine, which works for PC, Mac, web, iPhone and they announced last week that it’s coming to Xbox 360 as well.

The biggest news of the week was definitely the announcement that Unity basic is now free. This should mean a huge influx of users, and hopefully some really great games coming out using the Unity technology.

Brian gave two talks at the show. The first, discussed how to make money on iPhone Games, and definitely tried to give good knowledge, insight, and real data for the audience. The Mechtley brothers of Touch KO fame were on the panel, as was Martin Schultz from Decane and Matthew Gravell from Graveck (10 Balls, 7 Cups and Skee-Ball).

On Friday Brian gave a talk called Get your Cocoa On which covered integrating Cocoa into Unity games for iPhone. It was a very technical talk, but the initial feedback seemed positive and hopefully it proves to be useful. The notes for this talk are up on Brian’s personal site now.

Overall this was a very enjoyable event. The crowd at Unite was mostly indies, and they all seemed to genuinely love the technology and love what they do. The raw passion for the games being made is something that is harder to find at bigger events like GDC or even Casual Connect.

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