Unity’s Unite Recap
Last week Brian attended Unity's Unite conference in San Francisco. This event was focused on users of the Unity 3D engine, which works for PC, Mac, web, iPhone and they announced last week that it's coming to Xbox 360 as well.
The biggest news of the week was definitely the announcement that Unity basic is now free. This should mean a huge influx of users, and hopefully some really great games coming out using the Unity technology.
Brian gave two talks at the show. The first, discussed how to make money on iPhone Games, and definitely tried to give good knowledge, insight, and real data for the audience. The Mechtley brothers of Touch KO fame were on the panel, as was Martin Schultz from Decane and Matthew Gravell from Graveck (10 Balls, 7 Cups and Skee-Ball).
On Friday Brian gave a talk called Get your Cocoa On which covered integrating Cocoa into Unity games for iPhone. It was a very technical talk, but the initial feedback seemed positive and hopefully it proves to be useful. The notes for this talk are up on Brian's personal site now.
Overall this was a very enjoyable event. The crowd at Unite was mostly indies, and they all seemed to genuinely love the technology and love what they do. The raw passion for the games being made is something that is harder to find at bigger events like GDC or even Casual Connect.