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	<title>Riptide Games &#187; conferences</title>
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	<description>iPhone and next-gen mobile game development</description>
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		<title>Unity&#8217;s Unite Recap</title>
		<link>http://www.riptidegames.com/2009/11/unitys-unite-recap/</link>
		<comments>http://www.riptidegames.com/2009/11/unitys-unite-recap/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:26:04 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[san francisco]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.riptidegames.com/?p=77</guid>
		<description><![CDATA[Last week Brian attended Unity&#8217;s Unite conference in San Francisco. This event was focused on users of the Unity 3D engine, which works for PC, Mac, web, iPhone and they announced last week that it&#8217;s coming to Xbox 360 as &#8230; <a href="http://www.riptidegames.com/2009/11/unitys-unite-recap/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week Brian attended Unity&#8217;s Unite conference in San Francisco. This event was focused on users of the Unity 3D engine, which works for PC, Mac, web, iPhone and they announced last week that it&#8217;s coming to Xbox 360 as well.</p>
<p>The biggest news of the week was definitely the announcement that <a href="http://unity3d.com/company/news/unity2.6-press.html">Unity basic is now free</a>. This should mean a huge influx of users, and hopefully some really great games coming out using the Unity technology.</p>
<p>Brian gave two talks at the show. The first, discussed how to make money on iPhone Games, and definitely tried to give good knowledge, insight, and real data for the audience. The Mechtley brothers of <a href="http://blurst.com/blog/tag/touch-ko/">Touch KO</a> fame were on the panel, as was Martin Schultz from <a href="http://www.decane.net/">Decane</a> and Matthew Gravell from <a href="http://www.graveck.com">Graveck</a> (10 Balls, 7 Cups and Skee-Ball).</p>
<p>On Friday Brian gave a talk called Get your Cocoa On which covered integrating Cocoa into Unity games for iPhone. It was a very technical talk, but the initial feedback seemed positive and hopefully it proves to be useful. The <a href="http://www.dubane.com/cons/unityunite2009/">notes for this talk</a> are up on Brian&#8217;s personal site now.</p>
<p>Overall this was a very enjoyable event. The crowd at Unite was mostly indies, and they all seemed to genuinely love the technology and love what they do. The raw passion for the games being made is something that is harder to find at bigger events like GDC or even Casual Connect.</p>
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		<title>Ready to Unite in San Francisco?</title>
		<link>http://www.riptidegames.com/2009/10/ready-to-unite-in-san-francisco/</link>
		<comments>http://www.riptidegames.com/2009/10/ready-to-unite-in-san-francisco/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 17:28:33 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[san francisco]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.riptidegames.com/?p=73</guid>
		<description><![CDATA[This week is Unity&#8217;s Unite conference in San Francisco and Brian will be speaking there on a couple topics. First up on Wednesday at 2:45 Brian is going to be part of the &#8220;Making Money on iPhone&#8221; panel. Hopefully this &#8230; <a href="http://www.riptidegames.com/2009/10/ready-to-unite-in-san-francisco/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week is <a href="http://unity3d.com/unite/">Unity&#8217;s Unite</a> conference in San Francisco and Brian will be speaking there on a couple topics. First up on Wednesday at 2:45 Brian is going to be part of the &#8220;Making Money on iPhone&#8221; panel. Hopefully this will be a good panel to provide real information and advice to developers looking to get into iPhone development. It definitely won&#8217;t be a fluffy talk about how easy it is to succeed!</p>
<p>On a more practical level Brian will be presenting &#8220;Get your Cocoa On&#8221; on Friday at 1:30. This is going to be a very technical talk covering ways to integrate Cocoa development into a Unity game development pipeline. This is extremely important for any developers that want to take advantage of various libraries and things that the iPhone offers, which aren&#8217;t natively supported within Unity.</p>
<p>If you&#8217;re going to be in San Francisco this week, <a href="http://www.riptidegames.com/about/">let us know</a> and we&#8217;d love to meet up.</p>
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		<title>iPhone Game Jam, a night to remember</title>
		<link>http://www.riptidegames.com/2009/10/iphone-game-jam-a-night-to-remember/</link>
		<comments>http://www.riptidegames.com/2009/10/iphone-game-jam-a-night-to-remember/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 15:04:50 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[360iDev]]></category>
		<category><![CDATA[360iDev Game Jam]]></category>
		<category><![CDATA[gravity sling]]></category>
		<category><![CDATA[iphone game jam]]></category>

		<guid isPermaLink="false">http://www.riptidegames.com/?p=39</guid>
		<description><![CDATA[Tuesday night, Brian Robbins teamed up with Jonathan Hartstein of Pyromonkey Productions and Eric Lannan of Crucial Games to participate in the iPhone Game Jam at 360iDev. We got started around 7pm, and stopped working on our game Gravity Sling &#8230; <a href="http://www.riptidegames.com/2009/10/iphone-game-jam-a-night-to-remember/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Tuesday night, Brian Robbins teamed up with Jonathan Hartstein of <a href="http://www.pyromonkeyproductions.com/">Pyromonkey Productions</a> and Eric Lannan of Crucial Games to participate in the <a href="http://www.iphonegamejam.com/">iPhone Game Jam</a> at <a href="http://www.360idev.com/">360iDev</a>. We got started around 7pm, and stopped working on our game <a href="http://www.iphonegamejam.com/index.php?title=Gravity_Sling">Gravity Sling</a> around 7am. It was a fun night, where we met some really cool people, saw some great things being built, and learned a lot about how to get something done incredibly fast.</p>
<p>I used to pride myself on being able to develop games very quickly and just focus on getting things done. In fact at my first job at <a href="http://www.clevermedia.com/">CleverMedia</a> we would release a game every Thursday, and occasionally spend just a single day getting the game done. The focus there was to build a game, get it up and move on to the next one. However it&#8217;s been several years since I&#8217;ve tried to do something that fast, and it was definitely a challenge to get back into the mindset.</p>
<h3>What went right?</h3>
<p><strong>Team comfort</strong> Eric, Jonathan and I have all worked together at our previous job, and know what each other brings to the table, and we know how each other works. We certainly weren&#8217;t like <a href="http://www.teamphobic.com">Team Phobic</a> with their full team of 7 there, but we didn&#8217;t have to spend any time getting to know one another or anything like that, and this made a big difference.</p>
<p><strong>Subversion</strong> A few hours before this started I setup a local SVN server on my laptop that we could use that night. The Internet connection was a bit flaky and I wanted to have an easy way to share our code with each other. This worked out brilliantly as the 3 of us were working. We only had a couple minor conflicts through the night, and those were very quickly resolved. Without SVN setup we probably would have wasted a couple hours through the night trying to integrate code, and keep everyone on the same page.</p>
<p><strong>Having an idea</strong> We started off the night with 3 ideas we thought about building but almost immediately decided on Gravity Sling and never looked back. We just focused on that, and tried to see how far we could take it.</p>
<p><strong>Splitting up Responsibilities</strong> Almost immediately we determined who would be working on what parts of the project, and we generally stuck to that as we went. Eric did the art, Jonathan did the core physics and I wrote all the framework and interface stuff. This kept us each focused on our specific areas, and we could see how everything was coming along, even when we couldn&#8217;t integrate everything together. I was a bit worried at 3am when everything was still very separate pieces, but once things started to come together around 4am they came together very quickly.</p>
<h3>What didn&#8217;t go right?</h3>
<p>Honestly, not much given the timeframe, and goals. We had hoped to have a game complete enough to submit to Apple at the end of the night, and we didn&#8217;t quite get there so I guess that&#8217;s what didn&#8217;t go right. We did get to a point of having a very solid initial prototype of gameplay, and just need to finish it up before we can submit to Apple.</p>
<h3>What&#8217;s next?</h3>
<p>We&#8217;ve talked about it and we all want to finish this up, so we&#8217;re going to tweak Gravity Sling a bit, build out some more levels, and put some additional polish into the overall experience, and then we&#8217;ll get it submitted to Apple so the whole world can see the final result.</p>
<h3>Wrapping Up</h3>
<p>The feedback and response on <a href="http://search.twitter.com/search?q=360idevgj">Twitter</a> has been great. Dan Grigsby at Mobile Orchard <a href="http://www.mobileorchard.com/iphonegamejam-an-impromptu-overnight-hackfest-at-360idev/">covered the event as we were getting started</a> (and took 3 hours to get it posted thanks to the poor hotel Internet). Peter Bakhirev at Byteclub posted about <a href="http://byteclub.com/blog/43-games/77-360idev-denver-gamejam">how to survive a Game Jam event</a> and it looks like Mac Most and Touch Arcade will be covering the results in some way too.</p>
<p>You can check out all of the <a href="http://www.iphonegamejam.com/index.php?title=Projects">Projects on the iPhone Game Jam</a> site too.</p>
<p>Thanks to <a href="http://www.twitter.com/snappytouch">Noel Llopis of Snappy Touch</a> for getting this organized, and <a href="http://www.360idev.com/">John and Tom hosts of 360iDev </a>for letting us do this!</p>
<p>Overall it was a lot of fun, and I&#8217;m definitely looking forward to the next one!</p>
]]></content:encoded>
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		<item>
		<title>FITC Mobile wrap-up and slides</title>
		<link>http://www.riptidegames.com/2009/09/fitc-mobile-wrap-up-and-slides/</link>
		<comments>http://www.riptidegames.com/2009/09/fitc-mobile-wrap-up-and-slides/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 20:57:09 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[fitc mobile]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[palm pre]]></category>
		<category><![CDATA[webOS]]></category>

		<guid isPermaLink="false">http://www.riptidegames.com/?p=25</guid>
		<description><![CDATA[I&#8217;ve just returned from FITC Mobile, where I gave the presentation Secrets of an iPhone Developer. The slides for this are available here. Overall the show was a lot of fun, and the quality of people attending was extremely high. &#8230; <a href="http://www.riptidegames.com/2009/09/fitc-mobile-wrap-up-and-slides/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just returned from <a href="http://www.fitc.ca/mobile">FITC Mobile</a>, where I gave the presentation Secrets of an iPhone Developer. The <a href="http://www.dubane.com/cons/">slides for this are available here</a>.</p>
<p>Overall the show was a lot of fun, and the quality of people attending was extremely high. The coverage of next gen platforms was also very good, and I learned a lot about Android and webOS development too. We&#8217;re currently looking into doing some webOS game development for the Palm Pre and Pixi, so you&#8217;ll likely see more about that coming from us soon.</p>
]]></content:encoded>
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		<item>
		<title>Speaking at FITC Mobile</title>
		<link>http://www.riptidegames.com/2009/09/speaking-at-fitc-mobile/</link>
		<comments>http://www.riptidegames.com/2009/09/speaking-at-fitc-mobile/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 15:47:29 +0000</pubDate>
		<dc:creator>brian</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[fitc mobile]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.riptidegames.com/?p=21</guid>
		<description><![CDATA[This weekend Brian will be in Toronto to speak at the FITC mobile conference. His session is entitled Secrets of an iPhone Developer and it should cover a lot of tips and tricks useful to anyone developing iPhone games. If &#8230; <a href="http://www.riptidegames.com/2009/09/speaking-at-fitc-mobile/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This weekend Brian will be in Toronto to speak at the <a href="http://www.fitc.ca/events/about/?event=92">FITC mobile</a> conference. His session is entitled <a href="http://www.fitc.ca/events/presentations/presentation.cfm?event=92&amp;presentation_id=948">Secrets of an iPhone Developer</a> and it should cover a lot of tips and tricks useful to anyone developing iPhone games.</p>
<p>If you&#8217;re going to be in Toronto for this, or any other reason <a href="/about">get in touch</a> so we can meet up.</p>
]]></content:encoded>
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