We can’t tell you much about our new game, Ultimate Battle Zombies, but we can tell you that we’ve been having a great time making it….and laughing a lot along the way!
Here are a few teaser images…more to come soon!
My Pet Zombie is now available worldwide! We’ve talked about the characters, we’ve shown you the trailer, now try it out for yourself!
My Pet Zombie is our latest release and in it you get to raise your own pet zombie. Be sure to feed, care and play with your zombie to keep that little undead friend of yours . . . undead.
Take pictures, get it to talk to you, or just tickle, shake, poke and pull it to have fun. No matter what we think you’ll enjoy playing with My Pet Zombie.
We’ve just posted the My Pet Zombie to YouTube. This is the best way to understand what My Pet Zombie is all about before it’s release tonight.
Special thanks to Bloom Animation who not only did all the awesome zombie animations for My Pet Zombie, but they also put together this trailer for us!
Developing My Pet Zombie has been a great experience. It’s a bit different kind of game than anything we’ve released before, and that’s brought about some interesting challenges and allowed us to focus on some new areas.
One of the most rewarding aspects of development so far has been creating the zombies and giving them their own character. We knew from the start that My Pet Zombie would only be successful if players could identify with, and want to care for their zombies so nailing them was absolutely critical. Fortunately getting this right was also a lot of fun!
First, our illustrator put together some rough sketches for the overall look of the zombie, and based on those we decided what angle they would be standing at, the body proportions, overall feel and other things that were key to lock down early in the process.
Once we had the base look sorted out, our illustrator and programmer worked together to close out some of the technical issues behind the zombie animations. We weren’t using any external game engines, so we needed to create our own system for animation and movement. Ultimately what we did was essentially create a 2D skeleton built out of the zombie pieces (arms, legs, torso, head), and then simply move those pieces around over time to do the animations. The trick was working out how to export the animations out of the tool the animators would use (Maya) and into our app. After a couple days working on this, and some advice from our friends at Leviathan Games, we put together a solution that combined a custom Maya exporter with our own parsing tools to make this work.
From here we continued revising the zombie parts and exporter, and after a few more days, we felt we had a really solid system to build everything off of. At that point our illustrators began creating the more than 300 different shirts, shoes, hats, hair, accessories, etc that are available to customize each zombie.
At the same time the animators over at Bloom Animation began building out all the different animations we’d be using in the game. This phase was one of the most enjoyable parts of development since we were able to finally see our zombies come to life. The animations Bloom put together were great, and seeing them in the game with our fully illustrated and dressed up zombies was a great feeling.

The last step in the process came extremely late in development. We needed to give the zombies a voice. Our original thought was that we would have the Zombie Talkback feature always available in the game, so the zombie would constantly mimic back what you said. This worked fairly well, but we thought it made it harder to connect with *your* zombie. So we did a quick voice test having everyone on the team record a couple lines, and then picked the ones we thought worked the best. Ultimately that means my wife is the voice of the girl zombies and our Art Director became the voice of the boy zombies. As soon as we put this in we knew it was the right choice. The zombies finally had that last bit of character they really needed.
We couldn’t be happier with the final result of the zombies. We’ve already gotten a lot of great feedback and comments on the way the zombies look and move. We knew going in this was the most critical thing for us to get right, and we can’t wait for all of you to see the final result when you try out My Pet Zombie.
My Pet Zombie is a universal application that runs on iPhone, iPod and iPad devices. It is currently available in Canada and will launch worldwide on Thursday July 14th.
We’re so glad that we can finally talk about our next big project My Pet Zombie! As the name implies My Pet Zombie allows you to create your own pet zombie! Once you’ve reanimated them, you’ll need to feed, care and play with them to keep it happy. Don’t worry though your zombie will love to have fun, as long as they have the energy.
This will be our first freemium game, which means it’s completely free to play. Almost everything in the game will be available to you for free, but you’ll be able to access things a bit quicker or easier if you decide to spend money on bones.
We’ve had a lot of fun creating My Pet Zombie over the past few months, and in the coming weeks will be sharing a lot more about it with you. We’re in the final stages of development now, so it should be available soon.
Keep checking back here often for more details, and look for My Pet Zombie on the Apple App Store later this summer!
Our latest game Mini Monster Smash is now available in the App Store. We initially created this game at the 360iDev Game Jam back in November and finally got it wrapped up a couple weeks ago. Even though it’s been in development for 2 months, we still tried to remain true to the Game Jam spirit and keep our development time down. The final release represents just 40 hours of development time, and the core gameplay is pretty much what we had when we wrapped up in the morning of the jam.
We’re really excited about this game, since it’s the first game release of our own in a while. We’ve been super busy lately and obviously have all of our iLookApps, but are glad to get back to some games.
This is actually our second game released this week – on Thursday, Bop It! which we developed for KID Group and is published by EA. It’s currently featured by Apple on the App Store, and we hope you love it just as much as they seem to!