Tag Archives: games

Ultimate Battle Zombies now available!

Ultimate Battle Zombies is now available. Pit your pet zombie fighters against the rest of the world in a fight to become the Ultimate Battle Zombie!

What are you waiting for? Download Ultimate Battle Zombies now!

Today’s launch is just the beginning for Ultimate Battle Zombies. We have several updates planned, and will be introducing new fighters regularly. The first new fighter should come out next week.

Thanks for playing!

 

 

 

 

 

 

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Ultimate battle zombies update

The build for Ultimate Battle Zombies is coming along nicely. We are currently working on polishing the game play and hope that everyone will enjoy this as much as we have been.

Here are a few more promo images that we would like to share. The first is one of our screenshots which should give you a little more insight into what this game is all about.

As for the second image, our Art Director Adam, said that we can’t launch this game without a Luchador Zombie…..we had a hard time disagreeing with him.

 

 

 

 

 

 

 

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Ultimate Battle Zombies Update

We’re currently heavy in development on our new title, Ultimate Battle Zombies. We’re putting the finishing touches on this now and hope to submit in the coming weeks.

Here is a preview of the intro motion comic we are currently working on. Battle zombies and motion comics…I love my job!

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Ultimate Battle Zombies…

We can’t tell you much about our new game, Ultimate Battle Zombies, but we can tell you that we’ve been having a great time making it….and laughing a lot along the way!

Here are a few teaser images…more to come soon!

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Creating the zombies in My Pet Zombie

Developing My Pet Zombie has been a great experience. It’s a bit different kind of game than anything we’ve released before, and that’s brought about some interesting challenges and allowed us to focus on some new areas.

One of the most rewarding aspects of development so far has been creating the zombies and giving them their own character. We knew from the start that My Pet Zombie would only be successful if players could identify with, and want to care for their zombies so nailing them was absolutely critical. Fortunately getting this right was also a lot of fun!

First, our illustrator put together some rough sketches for the overall look of the zombie, and based on those we decided what angle they would be standing at, the body proportions, overall feel and other things that were key to lock down early in the process.

Once we had the base look sorted out, our illustrator and programmer worked together to close out some of the technical issues behind the zombie animations. We weren’t using any external game engines, so we needed to create our own system for animation and movement. Ultimately what we did was essentially create a 2D skeleton built out of the zombie pieces (arms, legs, torso, head), and then simply move those pieces around over time to do the animations. The trick was working out how to export the animations out of the tool the animators would use (Maya) and into our app. After a couple days working on this, and some advice from our friends at Leviathan Games, we put together a solution that combined a custom Maya exporter with our own parsing tools to make this work.

From here we continued revising the zombie parts and exporter, and after a few more days, we felt we had a really solid system to build everything off of. At that point our illustrators began creating the more than 300 different shirts, shoes, hats, hair, accessories, etc that are available to customize each zombie.

At the same time the animators over at Bloom Animation began building out all the different animations we’d be using in the game. This phase was one of the most enjoyable parts of development since we were able to finally see our zombies come to life. The animations Bloom put together were great, and seeing them in the game with our fully illustrated and dressed up zombies was a great feeling.

The last step in the process came extremely late in development. We needed to give the zombies a voice. Our original thought was that we would have the Zombie Talkback feature always available in the game, so the zombie would constantly mimic back what you said. This worked fairly well, but we thought it made it harder to connect with *your* zombie. So we did a quick voice test having everyone on the team record a couple lines, and then picked the ones we thought worked the best. Ultimately that means my wife is the voice of the girl zombies and our Art Director became the voice of the boy zombies. As soon as we put this in we knew it was the right choice. The zombies finally had that last bit of character they really needed.

We couldn’t be happier with the final result of the zombies. We’ve already gotten a lot of great feedback and comments on the way the zombies look and move. We knew going in this was the most critical thing for us to get right, and we can’t wait for all of you to see the final result when you try out My Pet Zombie.

My Pet Zombie is a universal application that runs on iPhone, iPod and iPad devices. It is currently available in Canada and will launch worldwide on Thursday July 14th.

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Mini Monster Smash is now out!

Our latest game Mini Monster Smash is now available in the App Store. We initially created this game at the 360iDev Game Jam back in November and finally got it wrapped up a couple weeks ago. Even though it’s been in development for 2 months, we still tried to remain true to the Game Jam spirit and keep our development time down. The final release represents just 40 hours of development time, and the core gameplay is pretty much what we had when we wrapped up in the morning of the jam.

We’re really excited about this game, since it’s the first game release of our own in a while. We’ve been super busy lately and obviously have all of our iLookApps, but are glad to get back to some games.

This is actually our second game released this week – on Thursday, Bop It! which we developed for KID Group and is published by EA. It’s currently featured by Apple on the App Store, and we hope you love it just as much as they seem to!

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