Unity’s Unite Recap

conferences, speaking | Monday November 2 2009 12:26 pm | Comments Off Tags: , , ,

Last week Brian attended Unity’s Unite conference in San Francisco. This event was focused on users of the Unity 3D engine, which works for PC, Mac, web, iPhone and they announced last week that it’s coming to Xbox 360 as well.

The biggest news of the week was definitely the announcement that Unity basic is now free. This should mean a huge influx of users, and hopefully some really great games coming out using the Unity technology.

Brian gave two talks at the show. The first, discussed how to make money on iPhone Games, and definitely tried to give good knowledge, insight, and real data for the audience. The Mechtley brothers of Touch KO fame were on the panel, as was Martin Schultz from Decane and Matthew Gravell from Graveck (10 Balls, 7 Cups and Skee-Ball).

On Friday Brian gave a talk called Get your Cocoa On which covered integrating Cocoa into Unity games for iPhone. It was a very technical talk, but the initial feedback seemed positive and hopefully it proves to be useful. The notes for this talk are up on Brian’s personal site now.

Overall this was a very enjoyable event. The crowd at Unite was mostly indies, and they all seemed to genuinely love the technology and love what they do. The raw passion for the games being made is something that is harder to find at bigger events like GDC or even Casual Connect.

Ready to Unite in San Francisco?

conferences, speaking | Tuesday October 27 2009 11:28 am | Comments (2) Tags: , , ,

This week is Unity’s Unite conference in San Francisco and Brian will be speaking there on a couple topics. First up on Wednesday at 2:45 Brian is going to be part of the “Making Money on iPhone” panel. Hopefully this will be a good panel to provide real information and advice to developers looking to get into iPhone development. It definitely won’t be a fluffy talk about how easy it is to succeed!

On a more practical level Brian will be presenting “Get your Cocoa On” on Friday at 1:30. This is going to be a very technical talk covering ways to integrate Cocoa development into a Unity game development pipeline. This is extremely important for any developers that want to take advantage of various libraries and things that the iPhone offers, which aren’t natively supported within Unity.

If you’re going to be in San Francisco this week, let us know and we’d love to meet up.